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Research Proposal

The Final Proposal

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Advanced & Experimental Unit Group

Low-fi Project Showreel

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Advanced & Experimental Unit Personal Showreels

Tears of a Mother

personal showreel

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Advanced & Experimental Unit Personal

Critical Review-personal project

Although I am not good at modelling and I am a beginner at sculpting, I believe that the process of creating art should be as expressive as possible to serve the concept of design, although my modelling or sculpting skills are not good enough, I tried my best to learn and solve one difficulty after another this time (problems with zbrush sculpting steps, problems with blender programmed materials). Although I am not good enough at modelling or sculpting, I did my best to learn and solve one problem after another (problems with zbrush sculpting steps, problems with blender procedural materials) and in the end I am satisfied with my work, although there are still many ideas that I could not finish due to time constraints, and I will probably continue to finish them.

This attempt also made me realise that the mastery of drawing or human form does not happen overnight and that perhaps I should take more time to practice and gradually be able to make up for my current shortcomings.

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Advanced & Experimental Unit Personal

The final– personal work

Final display:

the details:

This week saw the completion of the design of the remaining tear mapping and the debugging of a successful tear material (less refraction needed)

For the textures I chose to draw in PS to complete the contents of the tears

the tear test – vision 1

the vision 2:

Rainbow ribbon

The shape of the rainbow ribbon was created using the curve modifier, and then the material was tried again and again until it reached this result

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Advanced & Experimental Unit Group

Week 12: Group work modeling

the new version of the wall

As well as a new drawer

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Advanced & Experimental Unit Personal

Week 7

This week, I finished modelling the main part of the mother in zbrush

After sculpting the main body, I felt there was a bit of a gap, but I didn’t have enough time to learn to sculpt plants; so I chose to download the free zbrush plant brushes and add some plants to the boring subject

After sculpting, I reduced the subdivision and extracted the faces; then imported it into blender; and started making the material

After many attempts, I finally decided to use this gradient translucent material to match my transparent tears

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Advanced & Experimental Unit Group

Week 11 : Group work modeling

Modeling in blender

After merge the objects

assign different materials in maya

Textures

bake the high modeling for the textures

ADV:Ignore the uv. we can do some procedual things and just use this way

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Advanced & Experimental Unit Personal

Week 5&6

During this time, I have been learning zbrush and trying to learn about human structure.

I chose to start carving from a sphere and not use basemesh as I felt it would be a better opportunity for me to learn zbrush.

In addition, I learnt a few things about handling high poly in zbrush so that I can import it into blender for rendering later on.

Tutorials:

https://www.bilibili.com/video/BV1wa411C7ng/?spm_id_from=333.337.search-card.all.click&vd_source=d78d21b6980adcfb14a374ddf559d718

Categories
Advanced & Experimental Unit Group

Week 8: Smoke sim in houdini

After changing the density of the smoke

The parameter

Smoke Accuracy:


1.Division size reduced
Increased accuracy of emission sources
2.Add noise wave
attribute noise – data format is float – because it adds noise to temperature and density

Density of the noise wave

Let the noise wave change with time, the longer the wavelength the slower the speed

Dissipation – the smaller the dissipation, the slower the dissipation

Noise-turbulence

turbulence will change the trajectory of some smoke

swirl size – the whole size of the turbulence

The simulated time-time scale 0.5 is now half as slow

The larger the cooling rate, the faster the dissipation (temperature)

buoyancy lift: buoyancy force

buoyancy dir: the direction of buoyancy is now up. If it’s 0-1 0, it’s now floating downward.

Hold out object

To make the robot to be hold out so that we can only get the smoke sim.