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Environment artist—entry level

Environment artists typically create 3D environments using modeling and sculpting software, working from briefs produced by concept artists in the form of 2D or sometimes 3D digital art. Or, they might use reference material, such as photographs or sketches, which can be scanned into 3D software.


I found that I have a great interest in procedural terrain generation, and recently I have put my main energy on learning procedural software, such as Houdini, and I am also trying to make some procedural terrain for easy adaptation In more cases, such as in vr or game projects, it is faster and more convenient to build terrain with great effects. What’s more, in the process of making the environment, I will make texture maps and lights along the way, which is also a good opportunity to broaden the scope of my knowledge

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