Categories
Design For Animation

Term 1: Research Activities and Knowledge Exchange

The Influence of Real time Rendering on the Film Industry 

Key words: 

Time-effective, Real-interactive, Rasterization, Redistribution, Efficient 

In recent years, the rapid development of real-time rendering has opened up more possibilities for media such as movies or games. Unlike traditional industrial streams, real-time rendering allows the work content to be re-divided. Its real-time and interactive nature can make directors more efficient to preview the effect which is close to the final film effect directly. This greatly reduces the time and production cost, and improves the collaboration efficiency of all departments.  

However, this technology based on the rasterization is still in development. Compared with ray tracing rendering technology, it will inevitably sacrifice some image quality and authenticity.  

Real time movies, such as Avatar and Lion King, have been recognized in various game engines. This technology may not only change the industrial flow of film production, but also generate more interactive ways for audiences or more people to participate in the production. 

References : 

https://www.easyrender.com/a/what-is-real-time-rendering-and-why-it-matters

J. M. Singh and P. J. Narayanan, “Real-Time Ray Tracing of Implicit Surfaces on the GPU,” in IEEE Transactions on Visualization and Computer Graphics, vol. 16, no. 2, pp. 261-272, March-April 2010, doi: 10.1109/TVCG.2009.41. 

https://www.chaos.com/blog/the-technology-behind-photoreal-real-time-rendering

Briand G, Bidgolirad F, Szlapka J F, et al. On-set previsualization for vfx film production[J]. 2014. 

Categories
Nuke

Week 1 : Nuke

About Time

Categories
Maya

Week 2 : Create a LEGO man

this blog is about the main steps and key points.

1.Reference : Sketchfab , Turbosquid

https://www.turbosquid.com/?&utm_source=google&utm_medium=cpc&utm_campaign=UK-en-TS-Brand&utm_content=Brand-TurboSquid&utm_term=turbosquid&mt=e&dev=c&itemid=&targid=kwd-297496938642&loc=9045999&ntwk=g&dmod=&adp=&gclid=CjwKCAjwqJSaBhBUEiwAg5W9p9k0ct1iUDiCGKbV98Kwxtk5W0MkvlJ6IqHIzphvNNJljzEFqMs1dxoCyZEQAvD_BwE&gclsrc=aw.ds

some good reference of the wireframe

https://sketchfab.com/

2. Quick skills

Import background image:

View–image plane–import

after that, we can adjust it by—View–image plane–image plane attributes

Insert edge loop:

Ctrl + Shift + right-click  (Mesh Tools–insert edge loop)

Add faces (divisions) :

shift + right mouse —smooth

Bevel:

Ctrl + B

Extrude:

Ctrl + E (modeling toolkit—Extrude)

After extrude–press w

(Pay attention to the difference between Local and World axis)

Categories
Uncategorised

Hello world!

Welcome to myblog.arts. This is your first post. Edit or delete it, then start blogging!

Categories
Maya

Week 1: Cyber Car

this class is the basic learning about MAYA, including the basic modeling methods such as extrude and bevel, as well as some introduction of the Arnold.